• Review | Thimbleweed Park™ •

• Review | Thimbleweed Park™ •

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Photos: Thimbleweed Park (PR)

Today, I’m giving my first game review a shot. I’ve offered you to write about → “Thimbleweed Park”, a new game from the designers of “Monkey Island” and “Maniac Mansion”, Ron Gilbert and Gary Winnick. And if you didn’t know it yet, I’m a huge sucker for old point-and-click adventures and/or those in pixel design because thanks to my super cool dad and one of his good friends, I grew up with “Monkey Island” – and this makes for an amazing childhood. ;) But to be honest, I’ve never played “Maniac Mansion” but I’m willing to make this up, as well as finally play some other games like “Day of the Tentacle”, “Loom” or “Grim Fandango” (always somehow mentioned in the “Monkey Island” games, but somehow they never caught me that much). By the way: I’ve also really loved “Simon the Sorcerer” (I and II only!), so if you don’t know it yet, you better change that just as I’m going to with all the other classics! ;)

I wish I had known earlier about “Thimbleweed Park” when it was a kickstarter project – I would totally have spent a lot of money on that, at least to have a physical copy of the game and maybe even to be a part of the phone book. ;) I just heard about the game about a month before it was launched on March 30, so it was too late to be one of the backers but I was happy to support it not only by buying the game the second it was finally available on Steam but also by purchasing the soundtrack of the game (which is absolutely awesome and fits the game perfectly!).

I don’t want to write too much in order to make it an entertaining review and of course, I won’t spoil you in any way, so if you feel like reading what I have to say about this marvellous game: go on… ;)

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